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I'M
Salvatore CHILLA .

Game Programmer
Game Designer
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01 KNOWLEDGE

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Game Engines

All the projects in the portfolio were developed in Unity using C#, the language I master most. I'm familiar with the development environment and its related tools.
I also spent several hours working with Unreal Engine 5, gaining excellent familiarity with the engine and its visual scripting system.

Software and AI

Over the years, I have gained experience with various development tools, including the Visual Studio and Visual Studio Code IDEs. Regarding version control, I have worked with GitHub Desktop and Sourcetree; I manage merge conflicts effectively, maintaining a clear and organized code history.
I also use generative AI tools expertly, especially Claude Code, which I use to speed up my work while maintaining careful control over the code produced.

Game Design and Production

I've explored game design in all its forms, both through academic study and a critical approach to games. In my portfolio projects, I've worked on both data-oriented design and level design, experimenting with structured solutions geared toward player experience.
I also developed good skills as a producer, coordinating the team's work through tools like Trello, ensuring clear task management.

CONOSCENZE

SC

I'm Salvatore, I live in Bologna and I've been working in the game development world since 2023. I've always had a deep passion for nerd culture, but when it comes to video games, my favorites are The Witcher 3 and Monster Hunter.

I used my years of study to develop various prototypes but also to deepen my strong interest in game design, which I hope to be able to put into practice as much as my programming skills.

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02 PORTFOLIO

03 EXPERIENCE

Present

Wildpad Games

After an initial internship, I started working at Wildpad Games on the development of Kloa - Child of the Forest as a programmer and designer.

2024

Internship at Silent Chicken
For the first year of the ITS course, I completed my three-month internship working on Sliding Hero. I mainly worked on UI programming and puzzle and level design.

2023-2025

ITS Course

A two-year in-person course focused primarily on Unity and Game Design. It also allowed me to develop a solid understanding of game production and 3D asset creation pipelines.

2023

Demetra Course - Unreal & Producing

A 6-month classroom course, where I gained my first hands-on experience with Unreal Engine 5.

2001-2023

Previous Studies

Before embarking on my journey in the game development world, I graduated with honors from a scientific high school in applied sciences and studied chemistry at university.

PORTFOLIO
EXPERIENCEO
CONTACT
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