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Global Game Jam 2025

Engine

Unity

Role

Game Programmer & Game Designer

Period

January 2025

For GGJ2025, the theme was "Bubbles."
In three days, five of my colleagues and I created an endless runner in which a mannequin inside a plastic bubble descends a raging river.

I was responsible for programming and balancing the damage system: the player shouldn't move the bubble too violently, as damage depends on the force with which the mannequin's parts hit the bubble walls.

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